/tripkit/TripKitAndroidUI/com.skedgo.tripkit.ui.utils/TKUINestedScrollableHost

TKUINestedScrollableHost

\ class TKUINestedScrollableHost : FrameLayout

Layout to wrap a scrollable component inside a ViewPager2. Provided as a solution to the problem where pages of ViewPager2 have nested scrollable elements that scroll in the same direction as ViewPager2. The scrollable element needs to be the immediate and only child of this host layout.

This solution has limitations when using multiple levels of nested scrollable elements (e.g. a horizontal RecyclerView in a vertical RecyclerView in a horizontal ViewPager2).

Constructors

TKUINestedScrollableHost constructor(context: Context)constructor(context: Context, attrs: AttributeSet?)

Functions

Name Summary
addChildrenForAccessibility open override fun addChildrenForAccessibility(p0: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo open override fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
addFocusables open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
addKeyboardNavigationClusters open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
addOnAttachStateChangeListener open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
addOnLayoutChangeListener open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
addStatesFromChildren open fun addStatesFromChildren(): Boolean
addTouchables open override fun addTouchables(p0: ArrayList<View>)
addView open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)
afterMeasured fun View.afterMeasured(): Single<Unit>
animate open fun animate(): ViewPropertyAnimator
announceForAccessibility open fun announceForAccessibility(p0: CharSequence)
autofill open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
bringChildToFront open override fun bringChildToFront(p0: View)
bringToFront open fun bringToFront()
buildLayer open fun buildLayer()
callOnClick open fun callOnClick(): Boolean
cancelDragAndDrop fun cancelDragAndDrop()
cancelLongPress open fun cancelLongPress()
cancelPendingInputEvents fun cancelPendingInputEvents()
canResolveLayoutDirection open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment open fun canResolveTextAlignment(): Boolean
canResolveTextDirection open fun canResolveTextDirection(): Boolean
canScrollHorizontally open fun canScrollHorizontally(p0: Int): Boolean
canScrollVertically open fun canScrollVertically(p0: Int): Boolean
checkInputConnectionProxy open fun checkInputConnectionProxy(p0: View): Boolean
childDrawableStateChanged open override fun childDrawableStateChanged(p0: View)
childHasTransientStateChanged open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
clearAnimation open fun clearAnimation()
clearChildFocus open override fun clearChildFocus(p0: View)
clearDisappearingChildren open fun clearDisappearingChildren()
clearFocus open override fun clearFocus()
clearViewTranslationCallback open fun clearViewTranslationCallback()
computeScroll open fun computeScroll()
computeSystemWindowInsets open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
createAccessibilityNodeInfo open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu open fun createContextMenu(p0: ContextMenu)
dispatchApplyWindowInsets open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
dispatchCapturedPointerEvent open override fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
dispatchConfigurationChanged open override fun dispatchConfigurationChanged(p0: Configuration)
dispatchCreateViewTranslationRequest open override fun dispatchCreateViewTranslationRequest(p0: MutableMap<AutofillId, LongArray>, p1: IntArray, p2: TranslationCapability, p3: MutableList<ViewTranslationRequest>)
dispatchDisplayHint open override fun dispatchDisplayHint(p0: Int)
dispatchDragEvent open override fun dispatchDragEvent(p0: DragEvent): Boolean
dispatchDrawableHotspotChanged open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
dispatchFinishTemporaryDetach open override fun dispatchFinishTemporaryDetach()
dispatchGenericMotionEvent open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
dispatchKeyEvent open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
dispatchKeyEventPreIme open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
dispatchKeyShortcutEvent open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
dispatchNestedFling open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
dispatchNestedPreFling open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
dispatchNestedPrePerformAccessibilityAction open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle?): Boolean
dispatchNestedPreScroll open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
dispatchNestedScroll open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
dispatchPointerCaptureChanged open override fun dispatchPointerCaptureChanged(p0: Boolean)
dispatchPopulateAccessibilityEvent open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
dispatchProvideStructure open override fun dispatchProvideStructure(p0: ViewStructure)
dispatchScrollCaptureSearch open override fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
dispatchSetActivated open override fun dispatchSetActivated(p0: Boolean)
dispatchSetSelected open override fun dispatchSetSelected(p0: Boolean)
dispatchStartTemporaryDetach open override fun dispatchStartTemporaryDetach()
dispatchTouchEvent open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
dispatchTrackballEvent open override fun dispatchTrackballEvent(p0: MotionEvent): Boolean
dispatchUnhandledMove open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
dispatchWindowFocusChanged open override fun dispatchWindowFocusChanged(p0: Boolean)
dispatchWindowInsetsAnimationEnd open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationProgress open override fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: MutableList<WindowInsetsAnimation>): WindowInsets
dispatchWindowInsetsAnimationStart open override fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
dispatchWindowVisibilityChanged open override fun dispatchWindowVisibilityChanged(p0: Int)
draw open fun draw(p0: Canvas)
drawableHotspotChanged open fun drawableHotspotChanged(p0: Float, p1: Float)
endViewTransition open fun endViewTransition(p0: View)
findFocus open override fun findFocus(): View
findOnBackInvokedDispatcher fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
findOnBackInvokedDispatcherForChild open override fun findOnBackInvokedDispatcherForChild(p0: View, p1: View): OnBackInvokedDispatcher?
findViewById fun <T : View> findViewById(p0: Int): T
findViewsWithText open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
findViewWithTag fun <T : View> findViewWithTag(p0: Any): T
focusableViewAvailable open override fun focusableViewAvailable(p0: View)
focusSearch open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
forceHasOverlappingRendering open fun forceHasOverlappingRendering(p0: Boolean)
forceLayout open fun forceLayout()
gatherTransparentRegion open override fun gatherTransparentRegion(p0: Region?): Boolean
generateDisplayHash open fun generateDisplayHash(p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)
generateLayoutParams open override fun generateLayoutParams(p0: AttributeSet): FrameLayout.LayoutParams
getAccessibilityClassName open override fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore open fun getAccessibilityTraversalBefore(): Int
getAllowedHandwritingDelegatePackageName open fun getAllowedHandwritingDelegatePackageName(): String?
getAllowedHandwritingDelegatorPackageName open fun getAllowedHandwritingDelegatorPackageName(): String?
getAlpha open fun getAlpha(): Float
getAnimation open fun getAnimation(): Animation
getAnimationMatrix open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack open fun getAttributeResolutionStack(p0: Int): IntArray
getAttributeSourceResourceMap open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints open fun getAutofillHints(): Array<String>?
getAutofillId fun getAutofillId(): AutofillId
getAutofillType open fun getAutofillType(): Int
getAutofillValue open fun getAutofillValue(): AutofillValue?
getBackground open fun getBackground(): Drawable
getBackgroundTintBlendMode open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline open fun getBaseline(): Int
getBottom fun getBottom(): Int
getCameraDistance open fun getCameraDistance(): Float
getChildAt open fun getChildAt(p0: Int): View
getChildCount open fun getChildCount(): Int
getChildDrawingOrder fun getChildDrawingOrder(p0: Int): Int
getChildVisibleRect open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
getClipBounds open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
getClipChildren open fun getClipChildren(): Boolean
getClipToOutline fun getClipToOutline(): Boolean
getClipToPadding open fun getClipToPadding(): Boolean
getContentCaptureSession fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription open fun getContentDescription(): CharSequence
getContext fun getContext(): Context
getDefaultFocusHighlightEnabled fun getDefaultFocusHighlightEnabled(): Boolean
getDescendantFocusability open fun getDescendantFocusability(): Int
getDisplay open fun getDisplay(): Display
getDrawableState fun getDrawableState(): IntArray
getDrawingRect open fun getDrawingRect(p0: Rect)
getDrawingTime open fun getDrawingTime(): Long
getElevation open fun getElevation(): Float
getExplicitStyle open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows open fun getFitsSystemWindows(): Boolean
getFocusable open fun getFocusable(): Int
getFocusables open fun getFocusables(p0: Int): ArrayList<View>
getFocusedChild open fun getFocusedChild(): View
getFocusedRect open fun getFocusedRect(p0: Rect)
getForeground open fun getForeground(): Drawable
getForegroundGravity open fun getForegroundGravity(): Int
getForegroundTintBlendMode open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode open fun getForegroundTintMode(): PorterDuff.Mode?
getGlobalVisibleRect fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
getHandler open fun getHandler(): Handler
getHandwritingBoundsOffsetBottom open fun getHandwritingBoundsOffsetBottom(): Float
getHandwritingBoundsOffsetLeft open fun getHandwritingBoundsOffsetLeft(): Float
getHandwritingBoundsOffsetRight open fun getHandwritingBoundsOffsetRight(): Float
getHandwritingBoundsOffsetTop open fun getHandwritingBoundsOffsetTop(): Float
getHandwritingDelegatorCallback open fun getHandwritingDelegatorCallback(): Runnable?
getHasOverlappingRendering fun getHasOverlappingRendering(): Boolean
getHeight fun getHeight(): Int
getHitRect open fun getHitRect(p0: Rect)
getHorizontalFadingEdgeLength open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarThumbDrawable open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getId open fun getId(): Int
getImportantForAccessibility open fun getImportantForAccessibility(): Int
getImportantForAutofill open fun getImportantForAutofill(): Int
getImportantForContentCapture open fun getImportantForContentCapture(): Int
getKeepScreenOn open fun getKeepScreenOn(): Boolean
getKeyDispatcherState open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor open fun getLabelFor(): Int
getLayerType open fun getLayerType(): Int
getLayoutAnimation open fun getLayoutAnimation(): LayoutAnimationController
getLayoutAnimationListener open fun getLayoutAnimationListener(): Animation.AnimationListener
getLayoutDirection open fun getLayoutDirection(): Int
getLayoutMode open fun getLayoutMode(): Int
getLayoutParams open fun getLayoutParams(): ViewGroup.LayoutParams
getLayoutTransition open fun getLayoutTransition(): LayoutTransition
getLeft fun getLeft(): Int
getLocalVisibleRect fun getLocalVisibleRect(p0: Rect): Boolean
getLocationInSurface open fun getLocationInSurface(p0: IntArray)
getLocationInWindow open fun getLocationInWindow(p0: IntArray)
getLocationOnScreen open fun getLocationOnScreen(p0: IntArray)
getMatrix open fun getMatrix(): Matrix
getMeasureAllChildren open fun getMeasureAllChildren(): Boolean
getMeasuredHeight fun getMeasuredHeight(): Int
getMeasuredHeightAndState fun getMeasuredHeightAndState(): Int
getMeasuredState fun getMeasuredState(): Int
getMeasuredWidth fun getMeasuredWidth(): Int
getMeasuredWidthAndState fun getMeasuredWidthAndState(): Int
getMinimumHeight open fun getMinimumHeight(): Int
getMinimumWidth open fun getMinimumWidth(): Int
getNestedScrollAxes open fun getNestedScrollAxes(): Int
getNextClusterForwardId open fun getNextClusterForwardId(): Int
getNextFocusDownId open fun getNextFocusDownId(): Int
getNextFocusForwardId open fun getNextFocusForwardId(): Int
getNextFocusLeftId open fun getNextFocusLeftId(): Int
getNextFocusRightId open fun getNextFocusRightId(): Int
getNextFocusUpId open fun getNextFocusUpId(): Int
getOnFocusChangeListener open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor open fun getOutlineSpotShadowColor(): Int
getOverlay open override fun getOverlay(): ViewGroupOverlay
getOverScrollMode open fun getOverScrollMode(): Int
getPaddingBottom open fun getPaddingBottom(): Int
getPaddingEnd open fun getPaddingEnd(): Int
getPaddingLeft open fun getPaddingLeft(): Int
getPaddingRight open fun getPaddingRight(): Int
getPaddingStart open fun getPaddingStart(): Int
getPaddingTop open fun getPaddingTop(): Int
getParent fun getParent(): ViewParent
getParentForAccessibility open fun getParentForAccessibility(): ViewParent
getPivotX open fun getPivotX(): Float
getPivotY open fun getPivotY(): Float
getPointerIcon open fun getPointerIcon(): PointerIcon
getPreferKeepClearRects fun getPreferKeepClearRects(): MutableList<Rect>
getReceiveContentMimeTypes open fun getReceiveContentMimeTypes(): Array<String>?
getResources open fun getResources(): Resources
getRevealOnFocusHint fun getRevealOnFocusHint(): Boolean
getRight fun getRight(): Int
getRootSurfaceControl open fun getRootSurfaceControl(): AttachedSurfaceControl?
getRootView open fun getRootView(): View
getRootWindowInsets open fun getRootWindowInsets(): WindowInsets
getRotation open fun getRotation(): Float
getRotationX open fun getRotationX(): Float
getRotationY open fun getRotationY(): Float
getScaleX open fun getScaleX(): Float
getScaleY open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration open fun getScrollBarFadeDuration(): Int
getScrollBarSize open fun getScrollBarSize(): Int
getScrollBarStyle open fun getScrollBarStyle(): Int
getScrollCaptureHint open fun getScrollCaptureHint(): Int
getScrollIndicators open fun getScrollIndicators(): Int
getScrollX fun getScrollX(): Int
getScrollY fun getScrollY(): Int
getSolidColor open fun getSolidColor(): Int
getSourceLayoutResId open fun getSourceLayoutResId(): Int
getStateDescription fun getStateDescription(): CharSequence?
getStateListAnimator open fun getStateListAnimator(): StateListAnimator
getSystemGestureExclusionRects open fun getSystemGestureExclusionRects(): MutableList<Rect>
getTag open fun getTag(): Any
open fun getTag(p0: Int): Any
getTextAlignment open fun getTextAlignment(): Int
getTextDirection open fun getTextDirection(): Int
getTooltipText open fun getTooltipText(): CharSequence?
getTop fun getTop(): Int
getTouchables open fun getTouchables(): ArrayList<View>
getTouchDelegate open fun getTouchDelegate(): TouchDelegate
getTouchscreenBlocksFocus open fun getTouchscreenBlocksFocus(): Boolean
getTransitionAlpha open fun getTransitionAlpha(): Float
getTransitionName open fun getTransitionName(): String
getTranslationX open fun getTranslationX(): Float
getTranslationY open fun getTranslationY(): Float
getTranslationZ open fun getTranslationZ(): Float
getUniqueDrawingId open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth open fun getVerticalScrollbarWidth(): Int
getViewTranslationResponse open fun getViewTranslationResponse(): ViewTranslationResponse?
getViewTreeObserver open fun getViewTreeObserver(): ViewTreeObserver
getVisibility open fun getVisibility(): Int
getWidth fun getWidth(): Int
getWindowId open fun getWindowId(): WindowId
getWindowInsetsController open fun getWindowInsetsController(): WindowInsetsController?
getWindowToken open fun getWindowToken(): IBinder
getWindowVisibility open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame open fun getWindowVisibleDisplayFrame(p0: Rect)
getX open fun getX(): Float
getY open fun getY(): Float
getZ open fun getZ(): Float
hasExplicitFocusable open fun hasExplicitFocusable(): Boolean
hasFocus open override fun hasFocus(): Boolean
hasFocusable open fun hasFocusable(): Boolean
hasNestedScrollingParent open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering open fun hasOverlappingRendering(): Boolean
hasPointerCapture open fun hasPointerCapture(): Boolean
hasTransientState open override fun hasTransientState(): Boolean
hasWindowFocus open fun hasWindowFocus(): Boolean
indexOfChild open fun indexOfChild(p0: View): Int
invalidate open fun invalidate()
invalidateDrawable open override fun invalidateDrawable(p0: Drawable)
invalidateOutline open fun invalidateOutline()
isAccessibilityDataSensitive open fun isAccessibilityDataSensitive(): Boolean
isAccessibilityFocused open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading open fun isAccessibilityHeading(): Boolean
isActivated open fun isActivated(): Boolean
isAttachedToWindow open fun isAttachedToWindow(): Boolean
isAutoHandwritingEnabled open fun isAutoHandwritingEnabled(): Boolean
isClickable open fun isClickable(): Boolean
isContextClickable open fun isContextClickable(): Boolean
isCredential open fun isCredential(): Boolean
isDirty open fun isDirty(): Boolean
isDuplicateParentStateEnabled open fun isDuplicateParentStateEnabled(): Boolean
isEnabled open fun isEnabled(): Boolean
isFocusable fun isFocusable(): Boolean
isFocusableInTouchMode fun isFocusableInTouchMode(): Boolean
isFocused open fun isFocused(): Boolean
isFocusedByDefault fun isFocusedByDefault(): Boolean
isForceDarkAllowed open fun isForceDarkAllowed(): Boolean
isHandwritingDelegate open fun isHandwritingDelegate(): Boolean
isHapticFeedbackEnabled open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled open fun isHorizontalScrollBarEnabled(): Boolean
isHovered open fun isHovered(): Boolean
isImportantForAccessibility open fun isImportantForAccessibility(): Boolean
isImportantForAutofill fun isImportantForAutofill(): Boolean
isImportantForContentCapture fun isImportantForContentCapture(): Boolean
isInEditMode open fun isInEditMode(): Boolean
isInLayout open fun isInLayout(): Boolean
isInTouchMode open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster fun isKeyboardNavigationCluster(): Boolean
isLaidOut open fun isLaidOut(): Boolean
isLayoutDirectionResolved open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested open fun isLayoutRequested(): Boolean
isLayoutSuppressed open fun isLayoutSuppressed(): Boolean
isLongClickable open fun isLongClickable(): Boolean
isMotionEventSplittingEnabled open fun isMotionEventSplittingEnabled(): Boolean
isNestedScrollingEnabled open fun isNestedScrollingEnabled(): Boolean
isOpaque open fun isOpaque(): Boolean
isPaddingRelative open fun isPaddingRelative(): Boolean
isPivotSet open fun isPivotSet(): Boolean
isPreferKeepClear fun isPreferKeepClear(): Boolean
isPressed open fun isPressed(): Boolean
isSaveEnabled open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer open fun isScrollContainer(): Boolean
isSelected open fun isSelected(): Boolean
isShowingLayoutBounds fun isShowingLayoutBounds(): Boolean
isShown open fun isShown(): Boolean
isSoundEffectsEnabled open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved open fun isTextDirectionResolved(): Boolean
isTransitionGroup open fun isTransitionGroup(): Boolean
isVerticalFadingEdgeEnabled open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill open fun isVisibleToUserForAutofill(p0: Int): Boolean
jumpDrawablesToCurrentState open override fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
layout override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
measure fun measure(p0: Int, p1: Int)
notifySubtreeAccessibilityStateChanged open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
offsetDescendantRectToMyCoords fun offsetDescendantRectToMyCoords(p0: View, p1: Rect)
offsetLeftAndRight open fun offsetLeftAndRight(p0: Int)
offsetRectIntoDescendantCoords fun offsetRectIntoDescendantCoords(p0: View, p1: Rect)
offsetTopAndBottom open fun offsetTopAndBottom(p0: Int)
onApplyWindowInsets open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
onCancelPendingInputEvents open fun onCancelPendingInputEvents()
onCapturedPointerEvent open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
onCheckIsTextEditor open fun onCheckIsTextEditor(): Boolean
onCreateInputConnection open fun onCreateInputConnection(p0: EditorInfo): InputConnection
onCreateViewTranslationRequest open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
onCreateVirtualViewTranslationRequests open fun onCreateVirtualViewTranslationRequests(p0: LongArray, p1: IntArray, p2: Consumer<ViewTranslationRequest>)
onDescendantInvalidated open override fun onDescendantInvalidated(p0: View, p1: View)
onDragEvent open fun onDragEvent(p0: DragEvent): Boolean
onDrawForeground open fun onDrawForeground(p0: Canvas)
onFilterTouchEventForSecurity open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
onFinishTemporaryDetach open fun onFinishTemporaryDetach()
onGenericMotionEvent open fun onGenericMotionEvent(p0: MotionEvent): Boolean
onHoverChanged open fun onHoverChanged(p0: Boolean)
onHoverEvent open fun onHoverEvent(p0: MotionEvent): Boolean
onInitializeAccessibilityEvent open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
onInitializeAccessibilityNodeInfo open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
onInterceptHoverEvent open fun onInterceptHoverEvent(p0: MotionEvent): Boolean
onInterceptTouchEvent open override fun onInterceptTouchEvent(e: MotionEvent): Boolean
onKeyDown open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
onKeyLongPress open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
onKeyMultiple open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
onKeyPreIme open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
onKeyShortcut open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
onKeyUp open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
onNestedFling open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): Boolean
onNestedPreFling open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
onNestedPrePerformAccessibilityAction open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle?): Boolean
onNestedPreScroll open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
onNestedScroll open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
onNestedScrollAccepted open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)
onPointerCaptureChange open fun onPointerCaptureChange(p0: Boolean)
onPopulateAccessibilityEvent open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
onProvideAutofillStructure open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
onProvideAutofillVirtualStructure open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
onProvideContentCaptureStructure open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
onProvideStructure open fun onProvideStructure(p0: ViewStructure)
onProvideVirtualStructure open fun onProvideVirtualStructure(p0: ViewStructure)
onReceiveContent open fun onReceiveContent(p0: ContentInfo): ContentInfo?
onRequestSendAccessibilityEvent open fun onRequestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
onResolvePointerIcon open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
onRtlPropertiesChanged open fun onRtlPropertiesChanged(p0: Int)
onScreenStateChanged open fun onScreenStateChanged(p0: Int)
onScrollCaptureSearch open fun onScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
onStartNestedScroll open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
onStartTemporaryDetach open fun onStartTemporaryDetach()
onStopNestedScroll open override fun onStopNestedScroll(p0: View)
onTouchEvent open fun onTouchEvent(p0: MotionEvent): Boolean
onTrackballEvent open fun onTrackballEvent(p0: MotionEvent): Boolean
onViewAdded open fun onViewAdded(p0: View)
onViewRemoved open fun onViewRemoved(p0: View)
onViewTranslationResponse open fun onViewTranslationResponse(p0: ViewTranslationResponse)
onVirtualViewTranslationResponses open fun onVirtualViewTranslationResponses(p0: LongSparseArray<ViewTranslationResponse>)
onVisibilityAggregated open fun onVisibilityAggregated(p0: Boolean)
onWindowFocusChanged open fun onWindowFocusChanged(p0: Boolean)
performAccessibilityAction open fun performAccessibilityAction(p0: Int, p1: Bundle?): Boolean
performClick open fun performClick(): Boolean
performContextClick open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
performHapticFeedback open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
performLongClick open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
performReceiveContent open fun performReceiveContent(p0: ContentInfo): ContentInfo?
playSoundEffect open fun playSoundEffect(p0: Int)
post open fun post(p0: Runnable): Boolean
postDelayed open fun postDelayed(p0: Runnable, p1: Long): Boolean
postInvalidate open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
postInvalidateDelayed open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
postInvalidateOnAnimation open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
postOnAnimation open fun postOnAnimation(p0: Runnable)
postOnAnimationDelayed open fun postOnAnimationDelayed(p0: Runnable, p1: Long)
recomputeViewAttributes open override fun recomputeViewAttributes(p0: View)
refreshDrawableState open fun refreshDrawableState()
releasePointerCapture open fun releasePointerCapture()
removeAllViews open fun removeAllViews()
removeAllViewsInLayout open fun removeAllViewsInLayout()
removeCallbacks open fun removeCallbacks(p0: Runnable): Boolean
removeOnAttachStateChangeListener open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
removeOnLayoutChangeListener open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
removeOnUnhandledKeyEventListener open fun removeOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
removeView open override fun removeView(p0: View)
removeViewAt open fun removeViewAt(p0: Int)
removeViewInLayout open fun removeViewInLayout(p0: View)
removeViews open fun removeViews(p0: Int, p1: Int)
removeViewsInLayout open fun removeViewsInLayout(p0: Int, p1: Int)
requestApplyInsets open fun requestApplyInsets()
requestChildFocus open override fun requestChildFocus(p0: View, p1: View)
requestChildRectangleOnScreen open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
requestDisallowInterceptTouchEvent open override fun requestDisallowInterceptTouchEvent(p0: Boolean)
requestFocus fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open override fun requestFocus(p0: Int, p1: Rect): Boolean
requestFocusFromTouch fun requestFocusFromTouch(): Boolean
requestLayout open fun requestLayout()
requestPointerCapture open fun requestPointerCapture()
requestRectangleOnScreen open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
requestSendAccessibilityEvent open override fun requestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
requestTransparentRegion open override fun requestTransparentRegion(p0: View)
requestUnbufferedDispatch fun requestUnbufferedDispatch(p0: MotionEvent)
fun requestUnbufferedDispatch(p0: Int)
requireViewById fun <T : View> requireViewById(p0: Int): T & Any
resetPivot open fun resetPivot()
restoreDefaultFocus open override fun restoreDefaultFocus(): Boolean
restoreHierarchyState open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
saveAttributeDataForStyleable fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
saveHierarchyState open fun saveHierarchyState(p0: SparseArray<Parcelable>)
scheduleDrawable open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
scheduleLayoutAnimation open fun scheduleLayoutAnimation()
scrollBy open fun scrollBy(p0: Int, p1: Int)
scrollTo open fun scrollTo(p0: Int, p1: Int)
sendAccessibilityEvent open override fun sendAccessibilityEvent(p0: Int)
sendAccessibilityEventUnchecked open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
setAccessibilityDataSensitive open fun setAccessibilityDataSensitive(p0: Int)
setAccessibilityDelegate open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate?)
setAccessibilityHeading open fun setAccessibilityHeading(p0: Boolean)
setAccessibilityLiveRegion open fun setAccessibilityLiveRegion(p0: Int)
setAccessibilityPaneTitle open fun setAccessibilityPaneTitle(p0: CharSequence?)
setAccessibilityTraversalAfter open fun setAccessibilityTraversalAfter(p0: Int)
setAccessibilityTraversalBefore open fun setAccessibilityTraversalBefore(p0: Int)
setActivated open fun setActivated(p0: Boolean)
setAddStatesFromChildren open fun setAddStatesFromChildren(p0: Boolean)
setAllowClickWhenDisabled open fun setAllowClickWhenDisabled(p0: Boolean)
setAllowedHandwritingDelegatePackage open fun setAllowedHandwritingDelegatePackage(p0: String?)
setAllowedHandwritingDelegatorPackage open fun setAllowedHandwritingDelegatorPackage(p0: String?)
setAlpha open fun setAlpha(p0: Float)
setAnimation open fun setAnimation(p0: Animation)
setAnimationMatrix open fun setAnimationMatrix(p0: Matrix?)
setAutofillHints open fun setAutofillHints(vararg p0: String)
setAutofillId open fun setAutofillId(p0: AutofillId?)
setAutoHandwritingEnabled open fun setAutoHandwritingEnabled(p0: Boolean)
setBackground open fun setBackground(p0: Drawable)
setBackgroundColor open fun setBackgroundColor(p0: Int)
setBackgroundResource open fun setBackgroundResource(p0: Int)
setBackgroundTintBlendMode open fun setBackgroundTintBlendMode(p0: BlendMode?)
setBackgroundTintList open fun setBackgroundTintList(p0: ColorStateList?)
setBackgroundTintMode open fun setBackgroundTintMode(p0: PorterDuff.Mode?)
setBottom fun setBottom(p0: Int)
setCameraDistance open fun setCameraDistance(p0: Float)
setClickable open fun setClickable(p0: Boolean)
setClipBounds open fun setClipBounds(p0: Rect)
setClipChildren open fun setClipChildren(p0: Boolean)
setClipToOutline open fun setClipToOutline(p0: Boolean)
setClipToPadding open fun setClipToPadding(p0: Boolean)
setContentCaptureSession open fun setContentCaptureSession(p0: ContentCaptureSession?)
setContentDescription open fun setContentDescription(p0: CharSequence)
setContextClickable open fun setContextClickable(p0: Boolean)
setDefaultFocusHighlightEnabled open fun setDefaultFocusHighlightEnabled(p0: Boolean)
setDescendantFocusability open fun setDescendantFocusability(p0: Int)
setDuplicateParentStateEnabled open fun setDuplicateParentStateEnabled(p0: Boolean)
setElevation open fun setElevation(p0: Float)
setEnabled open fun setEnabled(p0: Boolean)
setFadingEdgeLength open fun setFadingEdgeLength(p0: Int)
setFilterTouchesWhenObscured open fun setFilterTouchesWhenObscured(p0: Boolean)
setFitsSystemWindows open fun setFitsSystemWindows(p0: Boolean)
setFocusable open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
setFocusableInTouchMode open fun setFocusableInTouchMode(p0: Boolean)
setFocusedByDefault open fun setFocusedByDefault(p0: Boolean)
setForceDarkAllowed open fun setForceDarkAllowed(p0: Boolean)
setForeground open fun setForeground(p0: Drawable)
setForegroundGravity open override fun setForegroundGravity(p0: Int)
setForegroundTintBlendMode open fun setForegroundTintBlendMode(p0: BlendMode?)
setForegroundTintList open fun setForegroundTintList(p0: ColorStateList?)
setForegroundTintMode open fun setForegroundTintMode(p0: PorterDuff.Mode?)
setHandwritingBoundsOffsets open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
setHandwritingDelegatorCallback open fun setHandwritingDelegatorCallback(p0: Runnable?)
setHapticFeedbackEnabled open fun setHapticFeedbackEnabled(p0: Boolean)
setHasTransientState open fun setHasTransientState(p0: Boolean)
setHorizontalFadingEdgeEnabled open fun setHorizontalFadingEdgeEnabled(p0: Boolean)
setHorizontalScrollBarEnabled open fun setHorizontalScrollBarEnabled(p0: Boolean)
setHorizontalScrollbarThumbDrawable open fun setHorizontalScrollbarThumbDrawable(p0: Drawable?)
setHorizontalScrollbarTrackDrawable open fun setHorizontalScrollbarTrackDrawable(p0: Drawable?)
setHovered open fun setHovered(p0: Boolean)
setId open fun setId(p0: Int)
setImportantForAccessibility open fun setImportantForAccessibility(p0: Int)
setImportantForAutofill open fun setImportantForAutofill(p0: Int)
setImportantForContentCapture open fun setImportantForContentCapture(p0: Int)
setIsCredential open fun setIsCredential(p0: Boolean)
setIsHandwritingDelegate open fun setIsHandwritingDelegate(p0: Boolean)
setKeepScreenOn open fun setKeepScreenOn(p0: Boolean)
setKeyboardNavigationCluster open fun setKeyboardNavigationCluster(p0: Boolean)
setLabelFor open fun setLabelFor(p0: Int)
setLayerPaint open fun setLayerPaint(p0: Paint?)
setLayerType open fun setLayerType(p0: Int, p1: Paint?)
setLayoutAnimation open fun setLayoutAnimation(p0: LayoutAnimationController)
setLayoutAnimationListener open fun setLayoutAnimationListener(p0: Animation.AnimationListener)
setLayoutDirection open fun setLayoutDirection(p0: Int)
setLayoutMode open fun setLayoutMode(p0: Int)
setLayoutParams open fun setLayoutParams(p0: ViewGroup.LayoutParams)
setLayoutTransition open fun setLayoutTransition(p0: LayoutTransition)
setLeft fun setLeft(p0: Int)
setLeftTopRightBottom fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
setLongClickable open fun setLongClickable(p0: Boolean)
setMeasureAllChildren open fun setMeasureAllChildren(p0: Boolean)
setMinimumHeight open fun setMinimumHeight(p0: Int)
setMinimumWidth open fun setMinimumWidth(p0: Int)
setMotionEventSplittingEnabled open fun setMotionEventSplittingEnabled(p0: Boolean)
setNestedScrollingEnabled open fun setNestedScrollingEnabled(p0: Boolean)
setNextClusterForwardId open fun setNextClusterForwardId(p0: Int)
setNextFocusDownId open fun setNextFocusDownId(p0: Int)
setNextFocusForwardId open fun setNextFocusForwardId(p0: Int)
setNextFocusLeftId open fun setNextFocusLeftId(p0: Int)
setNextFocusRightId open fun setNextFocusRightId(p0: Int)
setNextFocusUpId open fun setNextFocusUpId(p0: Int)
setOnApplyWindowInsetsListener open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)
setOnCapturedPointerListener open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)
setOnClickListener open fun setOnClickListener(p0: View.OnClickListener?)
setOnContextClickListener open fun setOnContextClickListener(p0: View.OnContextClickListener?)
setOnCreateContextMenuListener open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
setOnDragListener open fun setOnDragListener(p0: View.OnDragListener)
setOnFocusChangeListener open fun setOnFocusChangeListener(p0: View.OnFocusChangeListener)
setOnGenericMotionListener open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener)
setOnHierarchyChangeListener open fun setOnHierarchyChangeListener(p0: ViewGroup.OnHierarchyChangeListener)
setOnHoverListener open fun setOnHoverListener(p0: View.OnHoverListener)
setOnKeyListener open fun setOnKeyListener(p0: View.OnKeyListener)
setOnLongClickListener open fun setOnLongClickListener(p0: View.OnLongClickListener?)
setOnReceiveContentListener open fun setOnReceiveContentListener(p0: Array<String>?, p1: OnReceiveContentListener?)
setOnScrollChangeListener open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener)
setOnTouchListener open fun setOnTouchListener(p0: View.OnTouchListener)
setOutlineAmbientShadowColor open fun setOutlineAmbientShadowColor(p0: Int)
setOutlineProvider open fun setOutlineProvider(p0: ViewOutlineProvider)
setOutlineSpotShadowColor open fun setOutlineSpotShadowColor(p0: Int)
setOverScrollMode open fun setOverScrollMode(p0: Int)
setPadding open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
setPaddingRelative open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
setPivotX open fun setPivotX(p0: Float)
setPivotY open fun setPivotY(p0: Float)
setPointerIcon open fun setPointerIcon(p0: PointerIcon)
setPreferKeepClear fun setPreferKeepClear(p0: Boolean)
setPreferKeepClearRects fun setPreferKeepClearRects(p0: MutableList<Rect>)
setPressed open fun setPressed(p0: Boolean)
setRenderEffect open fun setRenderEffect(p0: RenderEffect?)
setRevealOnFocusHint fun setRevealOnFocusHint(p0: Boolean)
setRight fun setRight(p0: Int)
setRotation open fun setRotation(p0: Float)
setRotationX open fun setRotationX(p0: Float)
setRotationY open fun setRotationY(p0: Float)
setSaveEnabled open fun setSaveEnabled(p0: Boolean)
setSaveFromParentEnabled open fun setSaveFromParentEnabled(p0: Boolean)
setScaleX open fun setScaleX(p0: Float)
setScaleY open fun setScaleY(p0: Float)
setScreenReaderFocusable open fun setScreenReaderFocusable(p0: Boolean)
setScrollBarDefaultDelayBeforeFade open fun setScrollBarDefaultDelayBeforeFade(p0: Int)
setScrollBarFadeDuration open fun setScrollBarFadeDuration(p0: Int)
setScrollbarFadingEnabled open fun setScrollbarFadingEnabled(p0: Boolean)
setScrollBarSize open fun setScrollBarSize(p0: Int)
setScrollBarStyle open fun setScrollBarStyle(p0: Int)
setScrollCaptureCallback fun setScrollCaptureCallback(p0: ScrollCaptureCallback?)
setScrollCaptureHint open fun setScrollCaptureHint(p0: Int)
setScrollContainer open fun setScrollContainer(p0: Boolean)
setScrollIndicators open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
setScrollX open fun setScrollX(p0: Int)
setScrollY open fun setScrollY(p0: Int)
setSelected open fun setSelected(p0: Boolean)
setSoundEffectsEnabled open fun setSoundEffectsEnabled(p0: Boolean)
setStateDescription open fun setStateDescription(p0: CharSequence?)
setStateListAnimator open fun setStateListAnimator(p0: StateListAnimator)
setSystemGestureExclusionRects open fun setSystemGestureExclusionRects(p0: MutableList<Rect>)
setTag open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
setTextAlignment open fun setTextAlignment(p0: Int)
setTextDirection open fun setTextDirection(p0: Int)
setTooltipText open fun setTooltipText(p0: CharSequence?)
setTop fun setTop(p0: Int)
setTouchDelegate open fun setTouchDelegate(p0: TouchDelegate)
setTouchscreenBlocksFocus open fun setTouchscreenBlocksFocus(p0: Boolean)
setTransitionAlpha open fun setTransitionAlpha(p0: Float)
setTransitionGroup open fun setTransitionGroup(p0: Boolean)
setTransitionName fun setTransitionName(p0: String)
setTransitionVisibility open fun setTransitionVisibility(p0: Int)
setTranslationX open fun setTranslationX(p0: Float)
setTranslationY open fun setTranslationY(p0: Float)
setTranslationZ open fun setTranslationZ(p0: Float)
setVerticalFadingEdgeEnabled open fun setVerticalFadingEdgeEnabled(p0: Boolean)
setVerticalScrollBarEnabled open fun setVerticalScrollBarEnabled(p0: Boolean)
setVerticalScrollbarPosition open fun setVerticalScrollbarPosition(p0: Int)
setVerticalScrollbarThumbDrawable open fun setVerticalScrollbarThumbDrawable(p0: Drawable?)
setVerticalScrollbarTrackDrawable open fun setVerticalScrollbarTrackDrawable(p0: Drawable?)
setViewTranslationCallback open fun setViewTranslationCallback(p0: ViewTranslationCallback)
setVisibility open fun setVisibility(p0: Int)
setWillNotDraw open fun setWillNotDraw(p0: Boolean)
setWindowInsetsAnimationCallback open override fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
setX open fun setX(p0: Float)
setY open fun setY(p0: Float)
setZ open fun setZ(p0: Float)
shouldDelayChildPressedState open override fun shouldDelayChildPressedState(): Boolean
showContextMenu open fun showContextMenu(): Boolean
open fun showContextMenu(p0: Float, p1: Float): Boolean
showContextMenuForChild open override fun showContextMenuForChild(p0: View): Boolean
open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): Boolean
startActionMode open fun startActionMode(p0: ActionMode.Callback): ActionMode
open fun startActionMode(p0: ActionMode.Callback, p1: Int): ActionMode
startActionModeForChild open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback): ActionMode
open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback, p2: Int): ActionMode
startAnimation open fun startAnimation(p0: Animation)
startDragAndDrop fun startDragAndDrop(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
startLayoutAnimation open fun startLayoutAnimation()
startNestedScroll open fun startNestedScroll(p0: Int): Boolean
startViewTransition open fun startViewTransition(p0: View)
stopNestedScroll open fun stopNestedScroll()
suppressLayout open fun suppressLayout(p0: Boolean)
toString open override fun toString(): String
transformMatrixToGlobal open fun transformMatrixToGlobal(p0: Matrix)
transformMatrixToLocal open fun transformMatrixToLocal(p0: Matrix)
unscheduleDrawable open fun unscheduleDrawable(p0: Drawable)
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
updateClickActionAccessibilityLabel fun View.updateClickActionAccessibilityLabel(clickActionLabel: String)
updateDragShadow fun updateDragShadow(p0: View.DragShadowBuilder)
updateViewLayout open override fun updateViewLayout(p0: View, p1: ViewGroup.LayoutParams)
willNotDraw open fun willNotDraw(): Boolean